![]() What ended up thriving on the PC-98 was not so much action games (though indie developers made some remarkable efforts) as RPGs (mainly native as well as Western), Turn-Based Strategy games, Visual Novels, and (overlapping with the previous categories) Eroge. A few important PC-oriented companies, including Compile, Falcom and Koei, maintained support of the PC-98, though even they started developing many of their important titles for consoles. Console battle in Japan was turning heavily in favor of consoles (including NEC's/ Hudson Soft's PC Engine). By the time the PC-98 overtook the PC-88 and MSX, the tide of the PC vs. Most earlier games for the system were essentially PC-88 games running on a faster 16-bit CPU (and identical video hardware). ![]() ![]() The PC-98's contribution to Japanese video game history is a checkered one. There were also PC-98 clones manufactured by Seiko Epson. The PC-98 eventually sold over 18 million units in Japan alone by 1999, making it one of the best-selling computer systems of the 20th century, rivaled only by the Commodore 64 (17 million units) and the IBM Personal Computer in sales. When released in the early 1980s, the PC-98 was considerably advanced for its time, featuring higher resolutions (initially up to 640x400) than Western computers of that era, and while the audio quality of a base unit was a beeper that's identical to the one used on the IBM PC, better audio quality could be added on using Yamaha FM synthesis soundcards, which were almost always sold bundled with the machine. For more details, see the other Wiki's article. Like the IBM PC (and Fujitsu's competing FM Towns line), it used Intel 80x86 or equivalent CPUs, and could run versions of MS-DOS and Microsoft Windows, but was otherwise not 100% IBM-compatible. ![]() The NEC PC-9801 (which later became the PC-9821) was, loosely speaking, the Japanese equivalent of the IBM Personal Computer, from 1982 until the late 1990s. ![]()
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